Okay, so I’ve already established that my main goal for now is to polish the first section of the game and turn it into something playable and presentable.
Or at least, I hope I’ve established that. If I haven’t said it already, I’m saying it now.
This week marks my first one back at Uni, but I’m still finding some time to work on various things. Here’s a boss sprite that I finished up yesterday. Or at least, he’s good enough for now.
I ported him into the game and started playing around with the boss encounter. Stuff I tested included:
- the health and defenses of the boss enemy
- attack power and different attacks the boss could use
- weaknesses and how the player might be able to use skills like a healing spell and earth attack to make the fight easier
- the optimum level for a player to be before taking on the boss, along with the level the player would most likely be after going through the forest area
it’s a lot of stuff to consider! And even after fiddling around with everything, I realised something was missing. The fight just felt too boring.
A lot of RPGs will make their boss battles interesting by turning them into a puzzle of sorts. The battle will appear tough at first until a solution appears, which will make the fight much easier. Some puzzles might be simple, but they’re a lot more engaging than simply attacking and healing over and over.
So here’s a really rough development thing I drew up tonight. “Sexy Pichus” or something. Like“Sexy Tails” but hopefully a little less painful to look at?
That said - I really don’t like seeing these sorts of cosplays at conventions. If you’re cosplaying a character like Yoko Littner and are able to pull it off - that’s great! But taking a character and changing its design completely as an excuse to wear a revealing top and fishnets — it really rubs me the wrong way.
Anyway. These two will function as healers/status dealers/something along those lines. Just something to make the fight more entertaining. I’ll probably make an update when I finish their sprites.
That’s all for today, though. Hopefully more to come soon. :)